WEBINAR: Creating the Ideal Design Studio for Remote Game Artists
Gaming design studios have been exploring ways to embrace a more remote workforce over the past several years. The pandemic has accelerated this trend, where studios were forced to provide workers remote access to the high-end workstations needed to do their jobs. As the pandemic slows, studios are seeking to learn from the lessons of the past year to help formulate a more permanent strategy to support remote workers.
This Webinar will serve as a round table discussion, representing the viewpoints of Users, IT, and Business Operations.
Doug Goldenberg: Sr. Solutions Architect at Six Nines
Alex Kline: Solutions Architect, Six Nines
Matt Stevenson: Sr. Partner Solutions Architect, AWS
Tommy Gustaveson: Strategic Alliance Development Manager, Teradici
Perspectives & Questions Addressed:
ARTIST: Defining the needs of a gaming and VFX artist. From the workspace, to the technology to the overall work experience, what's most important? What lessons were learned as studios worked to ensure artists were productive, comfortable and happy?
IT: Discuss how IT teams handled the need to support remote work during the pandemic. What technical challenges did studios face? Key issues: security & IP management & protection - delivering the performance of a studio workstation (handling high frame rates, ensuring pixel correction, etc. Best practices in managing permissions, enabling collaboration and managing costs so there are no surprises.
BUSINESS/FINANCE: Outlining the advantages of OpEx vs CapEx. Adopting a model of paying for the computing the studio uses - Ability to quickly scale resources to meet increased demand - How to handle computing demand peaks & valleys - and ultimately, how successful studios leverage the cloud to be more productive.
- Securing Top Talent: By removing geographical requirements (must live near a physical studio/office), it opens the door to attract the very best artists and content creators from anywhere in the world.
- Agility: Tapping into cloud computing resources enables a studio a new-found flexibility to pivot and maneuver. Being agile means a studio can access different technologies to meet unique needs, as well as the ability to quickly add computing power to meet deadlines, or to produce a better gaming experience.
- Scalability: Commonly, IT departments are forced to build to address peak needs. This leads to large capital expenditures, and unnecessary over-spending. This model allows studios to easily scale computing needs as the business grows.
Join Six Nines, Teradici and AWS as we address lessons learned and best practices for creating the ideal design studio for a remote workforce.
Times: 11 a.m. PDT | 12 noon MDT |
1 p.m. CDT | 2 p.m. EDT