This is blog and vlog (see video below) is the second post/episode in a series focused on the Media and Entertainment industry called Defining the Ideal Design Studio for Game and VFX Artists. In the previous post we introduced the concept of the "Artist Experience."
As the first in our series about Creating the Ideal Studio for Artists in Media and Entertainment, let's start by defining the ideal remote "Artist Experience" for Gaming and VFX artists.
A small studio in Minnesota and a large one in India realize the performance and flexibility of Amazon Web Services solutions
Given all the compute resources required for visual effects (VFX) work, studios face a tricky balancing act; they need to stay up to date on the latest technologies and ensure they have enough resources available for workload spikes while keeping costs in check. When relying solely on local workstations and servers, it’s not easy. Especially when there is business growth on the horizon or the marketplace suddenly shifts, as it has with the coronavirus pandemic.
Each year the biggest names in media and entertainment converge at the AWS M&E Symposium in Los Angeles - AWS’s biggest Media & Entertainment event of the year - to address the latest innovations impacting content from creation to consumption. On June 16th, we had the pleasure of joining our partners AWS Thinkbox, Qumulo and Teradici at this year’s Symposium to showcase how studios can produce and deliver better content in less time using virtual workstations and render farms in AWS.
There was quite a buzz at the 2019 NAB Show this month in Las Vegas, where we spent four days exploring the colossal convention center, meeting with partners and taking in the sheer enormity of it all. Hosted by the National Association of Broadcasters, NAB Show brings together 100K attendees and 2K exhibitors from 160+ countries to showcase the latest tech innovations shaping the future of what the M&E industry creates and how the world consumes.