Cloud INSIDER

The Ideal Design Studio: Showcasing the Remote Artist Experience

[fa icon="calendar'] Jun 16, 2021 7:51:42 AM / by Alex Kline posted in AWS, cloud, VFX, Media & Entertainment, Studio in the Cloud, M&E, Design Studio, Cloud Computing, Game Dev

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This is blog and vlog (see video below) is the second post/episode in a series focused on the Media and Entertainment industry called Defining the Ideal Design Studio for Game and VFX Artists. In the previous post we introduced the concept of  the "Artist Experience."

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The Ideal Design Studio for Game & VFX Artists: Defining the Workspace

[fa icon="calendar'] Jun 3, 2021 10:30:52 AM / by Doug Goldenberg and Alex Kline posted in VFX, Media & Entertainment, Studio in the Cloud, Remote Work, M&E, Design Studio, Cloud Computing, Game Dev

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As the first in our series about Creating the Ideal Studio for Artists in Media and Entertainment, let's start by defining the ideal remote "Artist Experience" for Gaming and VFX artists.

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Two Successful AWS VFX Pilots Demonstrate the Potential of Cloud-Based Render Farms and Workstations

[fa icon="calendar'] Jan 27, 2021 2:32:00 PM / by Six Nines staff posted in application, cloud cio, DevOps, VFX, Media & Entertainment, Studio in the Cloud

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A small studio in Minnesota and a large one in India realize the performance and flexibility of Amazon Web Services solutions

Given all the compute resources required for visual effects (VFX) work, studios face a tricky balancing act; they need to stay up to date on the latest technologies and ensure they have enough resources available for workload spikes while keeping costs in check. When relying solely on local workstations and servers, it’s not easy. Especially when there is business growth on the horizon or the marketplace suddenly shifts, as it has with the coronavirus pandemic.

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