Build a Completely Remote Animation & VFX Workforce on AWS
The rapid movement towards distributed, remote workforces is changing the VFX industry and production studios. Previously, cloud migrations were pursued as technology cycles turned over for individual studios. Suddenly, the entire industry is being challenged by new realities that make remote, distributed workforces mission critical.
Fortunately, solutions are available that enable creative professionals to work from virtually anywhere and extend the power of their laptops, tablets and home workstations using pay-as-you-go models in the cloud.
Join this webinar, along with Six Nines, AWS, Teradici, and Wacom to:
- Learn how creative studios are using Six Nines Studio in the Cloud to securely extend their remote workforce, while reducing costs and increasing productivity
- Experience a demonstration of Studio In the Cloud showing, a powerful virtual studio enabling creative teams to do more with less
- Explore the capabilities of AWS Thinkbox for digital content creation
- Learn about Teradici’s PCoIP Ultra Technology that helps extend standard tools to interface with powerful cloud workstations
- View a demonstration from Wacom that shows how digital artists can leverage powerful cloud environments with a pen and tablet interface.
Speakers
Doug Goldenberg, Sr. Solutions Architect, Six Nines
Haley Kannall, CG Supervisor, AWS
Ian Main, Technical Marketing Principal, Teradici
Joe Sliger, Sr. Technical Solutions Architect, Wacom
Featured left to right - Click on pics for bios:
Doug Goldenberg – Sr. Solutions Architect, Lead Engineer
Doug has over 25+ years in IT with his last 5+ years immersed almost exclusively in AWS. Doug is the Senior Lead Architect and Engineer for a number of large-scale projects, many of which are in the M&E segment and more specifically in VFx & Gaming. He has provisioned Virtual Workstations and Virtual Render Farms in AWS for some of the largest Gaming companies and Studios in the world. Doug developed a Studio In The Cloud reference architecture that has enabled a never before accomplished combination of the best of breed studio software - all in the cloud. Prior to Six Nines, Doug was at a Large Retail company where he managed DevOps teams supporting AWS and Azure Cloud and Retail systems.
Haley Kannall, CG Supervisor, AWS
Haley Kannall joined Amazon Web Services in May 2019 to work with a team of artists and engineers to enable studios to produce animated content supported by the power of the cloud. She plays a key role in testing new production technologies and ensure they hold up to real world production scenarios. Prior to joining Amazon, Haley worked at the animation technology company Nimble Collective where she worked on several award-winning short films and commercial projects doing lighting, surfacing, compositing, and supervising teams across these disciplines. She started her career at John McNeil Studio, an advertising studio specializing in developing brands for some of the biggest companies in the Bay Area. Haley graduated from the Academy of Art in San Francisco in 2014 with a BFA in Animation and Visual Effects.
Ian Main, Technical Marketing Principal, Teradici
Ian Main is passionate about helping the media and entertainment industry virtualize complex graphics workloads in the cloud. Ian has over 15 years of experience at Teradici, involved in performance benchmarking, architectural aspects of PCoIP design and customer requirements analysis, with particularly focus on the media and entertainment industry. Previously, he spent over 10 years advancing desktop streaming architectures, innovating remote UX evaluation tools and experimenting with popular remote display technologies.
Joe Sliger, Sr. Technical Solutions Architect, Wacom
Joseph Sliger is the Sr. Technical Solutions Architect for Wacom Americas. Through his passion for science and creativity, and his desire to serve artists of all kinds, Joe landed his dream job focused solely on improving the lives of artists. He is a 20 year veteran of customer advocacy and pen-centric evangelism for Wacom, the world leader in creative pen-tablets and pen-displays. As the Sr. Solutions Architect, Joe has worked with the top brands in cinema, game and automotive design, as well as individual artists and aspiring innovators. While exploring photography, videography, Illustration, and industrial design he had to overcome many of the same challenges artists faced, and applies that learning to improving user experiences, whenever possible.
‘When a problem presents itself, we are not cursed. We are fortunate. We have been given an opportunity for improvement.’
- Joe Sliger